Rook Operator
The employee KHEPRI sends down. Colourful, expressive, entirely disposable.
Rooks are 1987 desert recovery workers on a memory-extraction contract they have not read carefully. Layered expedition clothing, wrapped scarves, climbing harness, charm cords, analog instruments and a resin hand torch, because digital equipment fails near the site and only flame stays reliable.
Customisation is deliberately broad: four body frames, five outfits, ten cloth colours, eight skin tones, six headgear sets, five masks, eight face tattoos, six charms and four wear states. That breadth is not vanity. Your friends have to recognise you in near-total darkness at a glance.
What a Rook publishes about themselves is one number. Exposure folds crouching, darkness, movement and carried flame together, and that number is the only thing the tomb gets to read. Crouch in the dark with the torch out and you are close to unreadable.
Show me your charm. — What? — SHOW ME YOUR CHARM.
Crew procedure, developed by players, not by us
360° turnaround

Record
- Height
- 1.80 m
- Publishes
- Exposure
- Source
- Senses/Perceivable.cs
PerceivesCarries a resin hand torch. Hunted by everything below.



